AI Insights · Timothy · October 2022
Top 5 Third Person Games in France Q3 2022
Explore the performance of the top 5 third person games on a unified platform in France during Q3 2022. Detailed insights on weekly downloads, revenue, and active users.
Performance of Top 5 Third Person Games in France Q3 2022
During the third quarter of 2022, the top 5 third person games on a unified platform in France exhibited varying trends in weekly downloads, revenue, and active users. Here’s a detailed look at their performance.
Stumble Guys
Published by Scopely, Inc., this game saw its weekly revenue peak at approximately $126K in the first week of August, before declining to around $69K by the end of September. Weekly downloads showed a similar trend, starting strong at 263K in mid-July and dropping to about 105K by the end of September. Active user numbers remained relatively high, starting at 1.35M in late June and ending at around 1.09M by the end of the quarter.
Subway Surfers
Sybo Games ApS's popular title experienced a steady decline in weekly revenue, starting at $6.1K in late June and falling to $1.8K by the end of September. Weekly downloads also decreased, from 92K in mid-July to approximately 47K by the end of the quarter. Active users showed a significant drop, from 3.6M in early July to just under 2M by late September.
Tall Man Run
This game from SUPERSONIC STUDIOS LTD saw consistent weekly downloads, fluctuating between 24K and 31K throughout the quarter. Revenue remained minimal, peaking at just $44 in late July. Active users maintained a steady range, starting at 92K in late June and ending at around 74K by the end of September.
Going Balls
Another title from SUPERSONIC STUDIOS LTD, Going Balls had its highest weekly downloads at 35K in late August, while revenue peaked at $81 in early August. Active users increased steadily, starting at 96K in late June and reaching about 120K by the end of September.
Race Master 3D - Car Racing
Published by SayGames LTD, this game saw its highest weekly downloads at 36K in late July. Revenue showed a peak of $587 in mid-July before stabilizing around $433 by the end of September. Active users experienced a peak at 186K in late July, before falling to approximately 117K by the end of the quarter.
For more detailed insights and data on these games, visit Sensor Tower.